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The Iconic Game at 20 – The Plastic Guitar That Bridged Generations Between Music Generations

It has been 20 years since Guitar Hero hit the market across the Atlantic, providing players everywhere the means to feel like a rock star. Not literally, but try telling that anyone who's nailed Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the sensation of a genuine live show.

Harmonix previously experimented in the music genre before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series which made a remarkable impact on numerous of the artists featured, showcasing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the songs – even though initial releases mostly used cover versions.

“We rerecorded all the music because the cost prohibitive,” he says. “Despite having the necessary permissions by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when the game took off, album purchases airtime were going up, everyone wanted to participate.”

He continues: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their children to the songs they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish blues-rock band one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock to the forefront: “The game offered a larger, new demographic. Typically this had been seen as music that was past it, but then once it got included in the game and teenagers discovered it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ label. It gave all our music a new life.”

In 2008, the band's first record remained unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour supporting the rock giants. “The roadies were playing the song during travel, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the group greater revenue than any of their records. It sold more than 500,000 copies in its first week, and demand for Aerosmith’s music rose of up to 40% at a time as the industry faced decline.

The series still motivates quick-handed dedication among its fans. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult even in expert mode, let alone played at increased tempo and without missing a single one of its near 4,000 notes. They claimed it took nine months of practice.

“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” notes musician the artist.

The band had already completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label informing us that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, the band's visibility via the game was so immense that it threatened to overshadow everything else the band has done. Recently, the track featured in promotional material for a major film. “In the past I felt differently, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – each person has their own musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier marketing, be it for automobiles, apparel or games, goes further than selling something – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders believed humans have a natural urge to make music, and their goal was to leverage innovation to allow people to participate”.

Most installments were released in just a five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus on peripherals died down, aside from a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the scene active, and there’s expectations of something from the founders in development. A new studio has entered production on their first music game. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry following the classic?

“Our team believed such titles could be like Madden where you can update every year,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”

The writer

Sharon Mclean

A passionate local event enthusiast and writer, sharing insights and updates on Modena's cultural scene.

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